Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality.
We initially quantified eye strain resulting from frequent focus shifts in optical see-through displays. Subsequently, we introduced an augmented reality interaction method designed to minimize the need for frequent focus adjustments. This technique involves users employing an unfocused, blurred finger, relying on proprioception and ocular dominance. This allows users to aim, point, and directly select distant objects in the real world, facilitating seamless interaction.
Measuring Eye Strain from Switching Focus in Optical See-through Displays
Implementation
Blurry (Sticky) Finger
Android / AR
Proposed a novel interaction technique for the optical see-through head-mounted display
Related publication:What was done:
- OpenCV
- Android (java)
- Server-client setting
- C/C++
- Quantitative Study / Analysis
- Multivariate Testing